A miniatures skirmish game, with simple rules, no measuring of distances, and an ethos of "playing to see what happens". Players bring their own miniatures, from any game range they like - or "kitbashed" from parts. Game play is semi-competitive, with two player-controlled teams competing over the same scenario, with an automated "Horror" that threatens both teams. Players alternate activating a character, with each character taking up to three actions. Actions (movement, attacks, saves) involve a six-sided die rolled and compared to a single "Quality" stat for that character.